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Global and Regional Headphone Market Research Report 2017

Summary Headphones (or head-phones in the early days of telephony and radio) are a pair of small listening devices that are designed to be worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound in the user's ear. Headphones are designed to allow a single user to listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air, for anyone nearby to hear. Headphones are also known as earspeakers, earphones or, colloquially, cans. Circumaural and supra-aural headphones use a band over the top of the head to hold the speakers in place. The other type, known as earbuds or earphones consist of individual units that plug into the user's ear canal. In the context of telecommunication, a headset is a combination of headphone and microphone. Headphones either connect directly to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game consoles, electronic musical instrument, or use wireless technology such as Bluetooth or FM radio. Early headphones were first used by radio pioneers (crystal sets) and also by radio telephone and telegraph operators allowing a better audio reception without disturbing others around. Initially the audio quality was mediocre and a step forward was the invention of high fidelity headphones. Market Segment as follows: By Region Asia-Pacific North America Europe South America Middle East & Africa By Type Wired Headphone Wireless Headphones By Application Gaming Headphones Business Headphones Professional Headphones Ordinary Headphones By Company Foster CRESYN Gerotek Fujikon Merry Foxlink Cosonic Hosiden AAC DUNU Eastern Technologies Voxtech SoundMAGIC OVC Sun Young DZL Beats Plantronics Sennheiser Sony GN Netcom Harman Bose JVC Philips Logitech Skullcandy Audio-Technica The main contents of the report including: Section 1: Product definition, type and application, global and regional market overview; Section 2: Global and regional Market competition by company; Section 3: Global and regional sales revenue, volume and price by type; Section 4: Global and regional sales revenue, volume and price by application; Section 5: Regional export and import; Section 6: Company information, business overview, sales data and product specifications; Section 7: Industry chain and raw materials; Section 8: SWOT and Porter's Five Forces; Section 9: Conclusion.
Table of Contents 1 Market Overview 1.1 Market Segment Overview 1.1.1 Product Definition 1.1.2 Market by Type 1.1.2.1 Wired Headphone 1.1.2.2 Wireless Headphones 1.1.3 Market by Application 1.1.3.1 Gaming Headphones 1.1.3.2 Business Headphones 1.1.3.3 Professional Headphones 1.1.3.4 Ordinary Headpho
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About this Report
Report ID 153461
Category
  • Electronics
Published on 4-Sep
Number of Pages 198
Publisher Name HeyReport
Editor Rating
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