One Stop Shop for All Your Market Research Reports

Global Gaming Console Market Insights and Forecast to 2027

A console machine primarily designed for consumers to use for playing video game. There are some advantages, like Games are written to function with console hardware, games load more quickly on consoles, versus PCs, with the exception of gaming rigs, all video game consoles are plug-and-play, driver compatibility issues are rare etc. As opposed to personal computers, in which a platform (Windows) is a quasi-monopoly, the console market is an oligopoly. For game consoles, intense competition currently exists between Nintendo (switch), Microsoft (Xbox), and Sony (PS4). Sony was the largest manufacturer before 2018. Spending across hardware, content and services for both Sony and Microsoft fell in 2018 as the PS4 and Xbox One platforms enter the later stages of their lifecycles. Nintendo has successfully turned around its console business with the launch of the Switch. The hybrid nature of Nintendo's Switch has allowed it to flex to the buying needs of consumers in different regions, thus making it a globally attractive and relevant product. In 2018, Nintendo's console market share overtakes that of Sony's. Nintendo sold over 22 million gaming consoles, and held 47.8% of the market.Geographically, the global Gaming Console market has been segmented into North America, Europe, Japan and Row. The North America held the largest share in the global market, its revenue of global market exceeds 43% in 2018. The next is Europe. Market Analysis and Insights: Global Gaming Console Market The global Gaming Console market is valued at US$ 10390 million in 2019. The market size will reach US$ 7172.8 million by the end of 2026, growing at a CAGR of -5.1% during 2021-2026. Global Gaming Console Scope and Segment Gaming Console market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Console market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2016-2027. Segment by Type Home Console Handheld Console Segment by Application Household Use Commercial Use By Company Sony Microsoft Nintendo Production by Region China Consumption by Region North America U.S. Canada Europe Germany France U.K. Italy Russia Asia-Pacific China Japan South Korea India Australia Taiwan Indonesia Thailand Malaysia Philippines Vietnam Latin America Mexico Brazil Argentina Middle East & Africa Turkey Saudi Arabia U.A.E
1 Study Coverage 1.1 Gaming Console Product Introduction 1.2 Market by Type 1.2.1 Global Gaming Console Market Size Growth Rate by Type 1.2.2 Home Console 1.2.3 Handheld Console 1.3 Market by Application 1.3.1 Global Gaming Console Market Size Growth Rate by Application 1.3.2 Household Use 1.3.3 Commercial Use 1.4 Study Objectives 1.5 Yea
Inquiry Before Buying

Request Sample

Share This Report

Our Clients

Payment Mode
Single User US $ 4900
Multi User US $7350
Corporate User US $9800
About this Report
Report ID 441998
Category
  • Electronics
Published on 21-Oct
Number of Pages 112
Publisher Name QY Research
Editor Rating
★★★★★
★★★★★
(35)