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In-flight Entertainment and Connectivity Market, Global Outlook and Forecast 2022-2028

In-flight entertainment refers to the entertainment available to aircraft passengers during the flight. Such as piano, lounge, restaurant, smoking room and bar. Connections refer to services such as Internet browsing, text messaging, mobile phone use (if allowed), and wireless streaming. This report contains market size and forecasts of In-flight Entertainment and Connectivity in Global, including the following market information: Global In-flight Entertainment and Connectivity Market Revenue, 2017-2022, 2023-2028, ($ millions) Global top five companies in 2021 (%) The global In-flight Entertainment and Connectivity market was valued at 6325.9 million in 2021 and is projected to reach US$ 14570 million by 2028, at a CAGR of 12.7% during the forecast period. The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028. IFE Hardware Segment to Reach $ Million by 2028, with a % CAGR in next six years. The global key manufacturers of In-flight Entertainment and Connectivity include Panasonic Avionics, Thales Group, Rockwell Collins, Gogo LLC, Honeywell International, Zodiac Aerospace and Global Eagle Entertainment, etc. In 2021, the global top five players have a share approximately % in terms of revenue. MARKET MONITOR GLOBAL, INC (MMG) has surveyed the In-flight Entertainment and Connectivity companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks. Total Market by Segment: Global In-flight Entertainment and Connectivity Market, by Type, 2017-2022, 2023-2028 ($ millions) Global In-flight Entertainment and Connectivity Market Segment Percentages, by Type, 2021 (%) IFE Hardware IFE Connectivity IFE Content Global In-flight Entertainment and Connectivity Market, by Application, 2017-2022, 2023-2028 ($ millions) Global In-flight Entertainment and Connectivity Market Segment Percentages, by Application, 2021 (%) Civil Aircraft Private Plane Global In-flight Entertainment and Connectivity Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) Global In-flight Entertainment and Connectivity Market Segment Percentages, By Region and Country, 2021 (%) North America US Canada Mexico Europe Germany France U.K. Italy Russia Nordic Countries Benelux Rest of Europe Asia China Japan South Korea Southeast Asia India Rest of Asia South America Brazil Argentina Rest of South America Middle East & Africa Turkey Israel Saudi Arabia UAE Rest of Middle East & Africa Competitor Analysis The report also provides analysis of leading market participants including: Key companies In-flight Entertainment and Connectivity revenues in global market, 2017-2022 (estimated), ($ millions) Key companies In-flight Entertainment and Connectivity revenues share in global market, 2021 (%) Further, the report presents profiles of competitors in the market, key players include: Panasonic Avionics Thales Group Rockwell Collins Gogo LLC Honeywell International Zodiac Aerospace Global Eagle Entertainment
1 Introduction to Research & Analysis Reports 1.1 In-flight Entertainment and Connectivity Market Definition 1.2 Market Segments 1.2.1 Market by Type 1.2.2 Market by Application 1.3 Global In-flight Entertainment and Connectivity Market Overview 1.4 Features & Benefits of This Report 1.5 Methodology & Sources of Information 1.5.1 Research Methodology
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About this Report
Report ID 866984
Category
  • Software and Services
Published on 08-Apr
Number of Pages 62
Publisher Name Market Monitor Global
Editor Rating
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