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Global Online Smartphone & Tablet Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. The Online Game industry can be broken down into several segments: ? Massively Multiplayer Online (MMO) ? Simulation Games ? Action/Adventure ? Strategy Games ? Sports Games ? Role-Playing (RPG) ? Educational Games Across the world, the major players cover Microsoft, Nintendo, Sony, etc. According to our (Global Info Research) latest study, the global Online Smartphone & Tablet Games market size was valued at USD 126820 million in 2022 and is forecast to a readjusted size of USD 276370 million by 2029 with a CAGR of 11.8% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes. The online game market is highly fragmented as the demand for online games and increasing penetration of mobile applications across the various regions is catering to an intense rivalry in the market. Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied 55% market share. Tencent is the largest market player, with 21% market share. Asia-Pacific is anticipated to hold the largest market share in the online game industry, with above 50% market share. United States is the second largest market of online game industry. Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up 28% of the global market share. Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups with more interest, money and habits, environment impact, etc. This report is a detailed and comprehensive analysis for global Online Smartphone & Tablet Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Age. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided. Key Features: Global Online Smartphone & Tablet Games market size and forecasts, in consumption value ($ Million), 2018-2029 Global Online Smartphone & Tablet Games market size and forecasts by region and country, in consumption value ($ Million), 2018-2029 Global Online Smartphone & Tablet Games market size and forecasts, by Type and by Age, in consumption value ($ Million), 2018-2029 Global Online Smartphone & Tablet Games market shares of main players, in revenue ($ Million), 2018-2023 The Primary Objectives in This Report Are: To determine the size of the total market opportunity of global and key countries To assess the growth potential for Online Smartphone & Tablet Games To forecast future growth in each product and end-use market To assess competitive factors affecting the marketplace This report profiles key players in the global Online Smartphone & Tablet Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microsoft, Nintendo, Sony, Tencent and Activision Blizzard, etc. This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence. Market segmentation Online Smartphone & Tablet Games market is split by Type and by Age. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Age. This analysis can help you expand your business by targeting qualified niche markets. Market segment by Type Massively Multiplayer Online (MMO) Simulation Games Action/Adventure Strategy Games Sports Games Role-Playing (RPG) Educational Games Market segment by Age 18-25 Years Old 26-35 Years Old 36-45 Years Old Above 45 Years Old Below 18 Years Old Market segment by players, this report covers Microsoft Nintendo Sony Tencent Activision Blizzard Sega Electronic Arts Ubisoft Zynga Square Enix NetEase Games NEXON NCSoft Bandai Namco Market segment by regions, regional analysis covers North America (United States, Canada, and Mexico) Europe (Germany, France, UK, Russia, Italy, and Rest of Europe) Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific) South America (Brazil, Argentina and Rest of South America) Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa) The content of the study subjects, includes a total of 13 chapters: Chapter 1, to describe Online Smartphone & Tablet Games product scope, market overview, market estimation caveats and base year. Chapter 2, to profile the top players of Online Smartphone & Tablet Games, with revenue, gross margin and global market share of Online Smartphone & Tablet Games from 2018 to 2023. Chapter 3, the Online Smartphone & Tablet Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast. Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029. Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Online Smartphone & Tablet Games market forecast, by regions, type and age, with consumption value, from 2024 to 2029. Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War Chapter 12, the key raw materials and key suppliers, and industry chain of Online Smartphone & Tablet Games. Chapter 13, to describe Online Smartphone & Tablet Games research findings and conclusion.
1 Market Overview 1.1 Product Overview and Scope of Online Smartphone & Tablet Games 1.2 Market Estimation Caveats and Base Year 1.3 Classification of Online Smartphone & Tablet Games by Type 1.3.1 Overview: Global Online Smartphone & Tablet Games Market Size by Type: 2018 Versus 2022 Versus 2029 1.3.2 Global Online Smartphone & Tablet Games Consumption Value Market Sha
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About this Report
Report ID 283389
Category
  • Software and Services
Published on 03-Jan
Number of Pages 101
Publisher Name Global Info Research
Editor Rating
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