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Global Toys and Games Market 2018 Industry Research Report

In 2017, the global Toys and Games market size was million US$ and is forecast to million US in 2025, growing at a CAGR of from 2018. The objectives of this study are to define, segment, and project the size of the Toys and Games market based on company, product type, application and key regions. This report studies the global market size of Toys and Games in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of Toys and Games in these regions. This research report categorizes the global Toys and Games market by players/brands, region, type and application. This report also studies the global market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels, distributors and Porter's Five Forces Analysis. The various contributors involved in the value chain of Toys and Games include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in the Toys and Games include Dream International Limited (Hong Kong) Hasbro, Inc. (US) Integrity Toys, Inc. (US) JAKKS Pacific Inc. (US) Kids II, Inc. (US) K?NEX Brands, L.P. (US) Konami Corporation (Japan) LeapFrog Enterprises, Inc. (US) LEGO Group (Denmark) Mattel, Inc. (US) Fisher-Price, Inc. (US) MEGA Brands, Inc. (Canada) MGA Entertainment, Inc. (US) NAMCO BANDAI Holdings Inc. (Japan) Playmates Toys, Inc. (US) Ravensburger AG (Germany) Sanrio Company Ltd. (Japan) Tarata Toys Ltd. (New Zealand) TOMY Company Ltd. (Japan) Toy Quest (US) VTech Holdings Limited (Hong Kong) Market Size Split by Type Games and Puzzles Infant and Preschool Activity and Construction Toys Dolls and Action Figures Vehicle Toys and Ride-Ons Soft/Plush Toys Others Market Size Split by Application Girls Boys Market size split by Region North America United States Canada Mexico Asia-Pacific China India Japan South Korea Australia Indonesia Singapore Malaysia Philippines Thailand Vietnam Europe Germany France UK Italy Spain Russia Central & South America Brazil Rest of Central & South America Middle East & Africa GCC Countries Turkey Egypt South Africa The study objectives of this report are: To study and analyze the global Toys and Games market size (value & volume) by company, key regions/countries, products and application, history data from 2013 to 2017, and forecast to 2025. To understand the structure of Toys and Games market by identifying its various subsegments. To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks). Focuses on the key global Toys and Games manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years. To analyze the Toys and Games with respect to individual growth trends, future prospects, and their contribution to the total market. To project the value and volume of Toys and Games submarkets, with respect to key regions (along with their respective key countries). To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market. To strategically profile the key players and comprehensively analyze their growth strategies. In this study, the years considered to estimate the market size of Toys and Games are as follows: History Year: 2013-2017 Base Year: 2017 Estimated Year: 2018 Forecast Year 2018 to 2025 This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Toys and Games market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources. For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents 1 Study Coverage 1.1 Toys and Games Product 1.2 Key Market Segments 1.3 Key Manufacturers Covered 1.4 Market by Type 1.4.1 Global Toys and Games Market Size Growth Rate by Type 1.4.2 Games and Puzzles 1.4.3 Infant and Preschool 1.4.4 Activity and Construction Toys 1.4.5 Dolls and Action Figures 1.4.6 Ve
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About this Report
Report ID 240972
Category
  • Consumer Goods
Published on 13-Dec
Number of Pages 120
Publisher Name QY Research
Editor Rating
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