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Global Video Games Advertising Market 2018 Industry Research Report

This report focuses on the global Video Games Advertising status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Video Games Advertising development in United States, Europe and China. Video games are electronic games that require a video device for the user interface of the game. The device can be a mobile display or a PC monitor, or a TV screen. Based on the electronic system employed, they are categorized in the form of platforms such as mobile, PC, and TV. Different types of games are available for a number of gaming platforms. Video games are available in two major formats - physical and digital. The physical format comes in the form of compact discs, which are used while playing the game. In the digital format, the game is downloaded and played. According to the report, one of the major drivers for this market is Increasing growth of the HDR technology. HDR is a technology for displaying a wider range of color tones with more emphasis on details. In 2017, the global Video Games Advertising market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025. The key players covered in this study BrightRoll Flurry Google InMobi AppNexus Byyd Fiksu IAD Kiip Matomy Media Millennial Media Platform One MobPartner MoPub Tapjoy SpotXchange Tremor Video TubeMogul Market segment by Type, the product can be split into Reward-Based Video Game Advertising Banner Video Game Advertising Native Video Game Advertising Market segment by Application, split into Commercial? Service?Industry? Manufacturing?Industry Others Market segment by Regions/Countries, this report covers United States Europe China Japan Southeast Asia India Central & South America The study objectives of this report are: To analyze global Video Games Advertising status, future forecast, growth opportunity, key market and key players. To present the Video Games Advertising development in United States, Europe and China. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by product type, market and key regions. In this study, the years considered to estimate the market size of Video Games Advertising are as follows: History Year: 2013-2017 Base Year: 2017 Estimated Year: 2018 Forecast Year 2018 to 2025 For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered 1.4 Market Analysis by Type 1.4.1 Global Video Games Advertising Market Size Growth Rate by Type (2013-2025) 1.4.2 Reward-Based Video Game Advertising 1.4.3 Banner Video Game Advertising 1.4.4 Native Video Game Advertising 1.5 Market by App
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About this Report
Report ID 291649
Category
Published on 14-Aug
Number of Pages 100
Publisher Name QY Research
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