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Augmented Reality and Virtual Reality Component Market - Global Outlook and Forecast 2022-2028

Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it. whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing. This report contains market size and forecasts of Augmented Reality and Virtual Reality Component in Global, including the following market information: Global Augmented Reality and Virtual Reality Component Market Revenue, 2017-2022, 2023-2028, ($ millions) Global top five companies in 2021 (%) The global Augmented Reality and Virtual Reality Component market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period. The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028. Hardware Component Segment to Reach $ Million by 2028, with a % CAGR in next six years. The global key manufacturers of Augmented Reality and Virtual Reality Component include Blippar, Daqri, Eon Reality, Google, Himax Technologies, Intel, Magic Leap, Meta and Microsoft, etc. In 2021, the global top five players have a share approximately % in terms of revenue. MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Augmented Reality and Virtual Reality Component companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks. Total Market by Segment: Global Augmented Reality and Virtual Reality Component Market, by Type, 2017-2022, 2023-2028 ($ millions) Global Augmented Reality and Virtual Reality Component Market Segment Percentages, by Type, 2021 (%) Hardware Component Semiconductor Component Software Component Global Augmented Reality and Virtual Reality Component Market, by Application, 2017-2022, 2023-2028 ($ millions) Global Augmented Reality and Virtual Reality Component Market Segment Percentages, by Application, 2021 (%) Consumer Aerospace & Defense Medical Global Augmented Reality and Virtual Reality Component Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) Global Augmented Reality and Virtual Reality Component Market Segment Percentages, By Region and Country, 2021 (%) North America US Canada Mexico Europe Germany France U.K. Italy Russia Nordic Countries Benelux Rest of Europe Asia China Japan South Korea Southeast Asia India Rest of Asia South America Brazil Argentina Rest of South America Middle East & Africa Turkey Israel Saudi Arabia UAE Rest of Middle East & Africa Competitor Analysis The report also provides analysis of leading market participants including: Key companies Augmented Reality and Virtual Reality Component revenues in global market, 2017-2022 (estimated), ($ millions) Key companies Augmented Reality and Virtual Reality Component revenues share in global market, 2021 (%) Further, the report presents profiles of competitors in the market, key players include: Blippar Daqri Eon Reality Google Himax Technologies Intel Magic Leap Meta Microsoft Facebook Osterhout Design Group (ODG) PTC Samsung Electronics Sony Vuzix
1 Introduction to Research & Analysis Reports 1.1 Augmented Reality and Virtual Reality Component Market Definition 1.2 Market Segments 1.2.1 Market by Type 1.2.2 Market by Application 1.3 Global Augmented Reality and Virtual Reality Component Market Overview 1.4 Features & Benefits of This Report 1.5 Methodology & Sources of Information 1.5.1 Research M
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About this Report
Report ID 923480
Category
  • Software and Services
Published on 06-May
Number of Pages 113
Publisher Name Market Monitor Global
Editor Rating
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