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Sports Software Market, Global Outlook and Forecast 2023-2029

Sports software is used to capture data about competitions and matches happening across leagues, clubs, sports associations, and sports academies. The software enables coaches to plan, measure, and analyze the playerメs performance, thereby helping in collaboration among players within the team. The market encompasses features of sports software such as game scheduling, competition management, team management, access to member database, online payment processing, communication tools, and online registration. This report aims to provide a comprehensive presentation of the global market for Sports Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Sports Software. This report contains market size and forecasts of Sports Software in global, including the following market information: Global Sports Software Market Revenue, 2018-2023, 2024-2029, ($ millions) Global top five companies in 2022 (%) The global Sports Software market was valued at US$ 3908.4 million in 2022 and is projected to reach US$ 8568.5 million by 2029, at a CAGR of 11.9% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes. The huge investments in the sports infrastructure for forthcoming global events is expected to trigger the IT investments for stadiums, sports associations, clubs, and leagues. This, in turn, boosts the requirement for sports software over the next four years. For Instance, the Russian government has allotted about USD 10 billion for setting up the key infrastructure for the 2018 FIFA World Cup that consists of 12 stadiums, 113 training sites, and the transport infrastructure. Moreover, the rising large-scale construction projects such as integrated sports complexes and sports stadiums in Brazil will also augment the demand for sports software market in the future. MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Sports Software companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks. Total Market by Segment: Global Sports Software Market, by Type, 2018-2023, 2024-2029 ($ millions) Global Sports Software Market Segment Percentages, by Type, 2022 (%) Basketball Rugby Field Soccer Hockey Volleyball Netball GAA Ice Hockey Cricket Global Sports Software Market, by Application, 2018-2023, 2024-2029 ($ millions) Global Sports Software Market Segment Percentages, by Application, 2022 (%) Clubs Coaches Leagues Sports Association Global Sports Software Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions) Global Sports Software Market Segment Percentages, By Region and Country, 2022 (%) North America US Canada Mexico Europe Germany France U.K. Italy Russia Nordic Countries Benelux Rest of Europe Asia China Japan South Korea Southeast Asia India Rest of Asia South America Brazil Argentina Rest of South America Middle East & Africa Turkey Israel Saudi Arabia UAE Rest of Middle East & Africa Competitor Analysis The report also provides analysis of leading market participants including: Key companies Sports Software revenues in global market, 2018-2023 (estimated), ($ millions) Key companies Sports Software revenues share in global market, 2022 (%) Further, the report presents profiles of competitors in the market, key players include: Daktronics IBM SAP Vista Equity Partners Blue Star Sports EDGE10 Jonas Club Software Sports Insight Technologies Outline of Major Chapters: Chapter 1: Introduces the definition of Sports Software, market overview. Chapter 2: Global Sports Software market size in revenue. Chapter 3: Detailed analysis of Sports Software company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc. Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 6: Sales of Sports Software in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world. Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc. Chapter 8: The main points and conclusions of the report.
1 Introduction to Research & Analysis Reports 1.1 Sports Software Market Definition 1.2 Market Segments 1.2.1 Market by Type 1.2.2 Market by Application 1.3 Global Sports Software Market Overview 1.4 Features & Benefits of This Report 1.5 Methodology & Sources of Information 1.5.1 Research Methodology 1.5.2 Research Process 1.5.3 Base Yea
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About this Report
Report ID 1512718
Category
  • Software and Services
Published on 10-Apr
Number of Pages 69
Publisher Name Market Monitor Global
Editor Rating
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