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Global Virtual Reality Content Creation Market 2018 Industry Research Report

This report focuses on the global Virtual Reality Content Creation status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality Content Creation development in United States, Europe and China. Virtual reality creates a digital environment to provide real lifelike experience to the user. Increasing adoption of virtual reality technology by media and entertainment segment have boosted the growth of the virtual reality content creation market globally. In 2017, the global Virtual Reality Content Creation market size was 450 million US$ and it is expected to reach 39000 million US$ by the end of 2025, with a CAGR of 74.8% during 2018-2025. The key players covered in this study 360 Labs Blippar Koncept VR Matterport Panedia Pty Ltd SubVRsive Vizor Voxelus WeMakeVR Wevr Market segment by Type, the product can be split into Videos 360 Degree Photos Games Market segment by Application, split into Gaming and Entertainment Engineering Healthcare Retail Military and Education Others Market segment by Regions/Countries, this report covers United States Europe China Japan Southeast Asia India Central & South America The study objectives of this report are: To analyze global Virtual Reality Content Creation status, future forecast, growth opportunity, key market and key players. To present the Virtual Reality Content Creation development in United States, Europe and China. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by product type, market and key regions. In this study, the years considered to estimate the market size of Virtual Reality Content Creation are as follows: History Year: 2013-2017 Base Year: 2017 Estimated Year: 2018 Forecast Year 2018 to 2025 For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered 1.4 Market Analysis by Type 1.4.1 Global Virtual Reality Content Creation Market Size Growth Rate by Type (2013-2025) 1.4.2 Videos 1.4.3 360 Degree Photos 1.4.4 Games 1.5 Market by Application 1.5.1 Global Virtual Reality Content C
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About this Report
Report ID 294360
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Published on 21-Aug
Number of Pages 96
Publisher Name QY Research
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