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Global Virtual Reality Glove Market Professional Survey Report 2019

The Virtual Reality gloves provide the closest real-life experience. VR uses synchronized sound, sight, and touch with data suites. This has increased the number of gamers who prefer VR over traditional gaming devices. The increasing disposable income and enhanced adaptability with devices are making VR headsets and consoles more and more affordable for consumers. The ever-growing popularity of VR games will be the leading factor influencing the market's growth in this region. The adoption of?VR technology?by industry giants such as?Sony?and?Microsoft?will trigger market growth during the forecast period. In addition, large coverage of companies such as?Apple?and?Google?in the mobile gaming segment is likely to foster the adoption of VR content in the?mobile gaming?industry. The global Virtual Reality Glove market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025. This report focuses on Virtual Reality Glove volume and value at global level, regional level and company level. From a global perspective, this report represents overall Virtual Reality Glove market size by analyzing historical data and future prospect. Regionally, this report categorizes the production, apparent consumption, export and import of Virtual Reality Glove in North America, Europe, China, Japan, Southeast Asia and India. For each manufacturer covered, this report analyzes their Virtual Reality Glove manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market. The following manufacturers are covered: CyberGlove Systems Manus VR GloveOne Virtalis ... Segment by Regions North America Europe China Japan Southeast Asia India Segment by Type Wireless VR Gloves Wired VR Gloves Others Segment by Application Private Commerce
Table of Contents Executive Summary 1 Industry Overview of Virtual Reality Glove 1.1 Definition of Virtual Reality Glove 1.2 Virtual Reality Glove Segment by Type 1.2.1 Global Virtual Reality Glove Production Growth Rate Comparison by Types (2014-2025) 1.2.2 Wireless VR Gloves 1.2.3 Wired VR Gloves 1.2.4 Others 1.3 Virtual Reality Glove Segmen
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About this Report
Report ID 345937
Category
  • Consumer Goods
Published on 13-Feb
Number of Pages 104
Publisher Name QY Research
Editor Rating
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