VR Equipment market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global VR Equipment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028. Segment by Type Head Mounted Displays Head Trackers Motion Trackers 3D Controllers Data Gloves Haptic Devices Others Segment by Application Educational Industrial Medical Entertainment Others By Company Starbreeze Google Vuzix HTC Sony Microsoft Meta Freefly Oculus Samsung Vive Avegant Razer Zeiss VisusVR FOVE By Region North America United States Canada Europe Germany France UK Italy Russia Nordic Countries Rest of Europe Asia-Pacific China Japan South Korea Southeast Asia India Australia Rest of Asia Latin America Mexico Brazil Rest of Latin America Middle East & Africa Turkey Saudi Arabia UAE Rest of MEA
1 Report Business Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global VR Equipment Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 1.2.2 Head Mounted Displays 1.2.3 Head Trackers 1.2.4 Motion Trackers 1.2.5 3D Controllers 1.2.6 Data Gloves 1.2.7 Haptic Devices 1.2.8 Others 1.3 Market by Application